![]() ![]() Of course, it is easy to get bogged down in the details of how we deliver an open-ended game-offering complete freedom to the player-and still build in deep and rich plotlines. So how does that simple development goal quoted above make for such a compelling game from a small independent developer studio? Read on to find out. Yet despite this, the predecessor to X3: Reunion, X2: The Threat, received international coverage and widespread acclaim and was the runner-up only to Doom 3 in the Golden Joystick awards. The space simulation genre is a shadowy place that sometimes seems to lurk under the radar of all the others. Egosoft has also never been closer to this goal. The inspiration for that game came from founder Bernd Lehahn and lead programmer Martin Brenner, and it came with a fairly straightforward mission statement that could be paraphrased along the lines of, "To make the perfect space simulation, giving the player complete unrestricted freedom of gameplay." In X3: Reunion, the fourth installment in the X universe series, this belief and desire have never been more relevant. It is probably best to start at the beginning of the series of X games, with X: Beyond the Frontier. X3: Reunion features some of the most beautiful graphics seen in a space game. X3 is scheduled to ship for the PC and Xbox later this year. ![]() In this first chapter of our designer diaries, Egosoft's Greg Kingston explains the appeal of the X games and why Reunion promises to be the richest game yet in the series. You can trade, create a corporate empire, be a mercenary, and more. Unlike most space games, where the focus is on fast-paced action and blowing things up (though those features will be in X3), Reunion is all about exploring and empire building in a dynamic and interactive universe. The latest game in the franchise, X3: Reunion, is due out later this year for both the PC and the Xbox, and it promises to drop you into a gorgeously rendered galaxy. Among these are the X games, by Germany's Egosoft. And while space games have declined in popularity over the years, there are still one or two franchises plugging along. Space is the final frontier, or so they say. ![]()
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